Eishockey-Magazin, Eishockey-News, Videos, Fotos, Stories. Eishockey ist eine Mannschaftssportart, die mit fünf Feldspielern und einem Torwart auf einer etwa 60 m langen und 30 m breiten Eisfläche gespielt wird. Ziel des Spiels ist es, das Spielgerät, den Puck, eine kleine Hartgummischeibe, in das. Aktuelle Eishockey-News der DEL, NHL, KHL & Champions League ⛸️ Live-Ticker, Tabelle, Spielplan ➤ Ergebnisse der Eisbären Berlin, Adler Mannheim.
THEMEN IN AUSGABE 50Eishockey ist eine Mannschaftssportart, die mit fünf Feldspielern und einem Torwart auf einer etwa 60 m langen und 30 m breiten Eisfläche gespielt wird. Offizielle Website der Deutschen Eishockey Liga (DEL). Eishockey-Magazin, Eishockey-News, Videos, Fotos, Stories.
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A substitution of an entire unit at once is called a line change. Teams typically employ alternate sets of forward lines and defensive pairings when short-handed or on a power play.
The goaltender stands in a, usually blue, semi-circle called the crease in the defensive zone keeping pucks from going in.
Substitutions are permitted at any time during the game, although during a stoppage of play the home team is permitted the final change.
When players are substituted during play, it is called changing on the fly. A new NHL rule added in the —06 season prevents a team from changing their line after they ice the puck.
The boards surrounding the ice help keep the puck in play and they can also be used as tools to play the puck. Players are permitted to bodycheck opponents into the boards as a means of stopping progress.
The referees, linesmen and the outsides of the goal are "in play" and do not cause a stoppage of the game when the puck or players are influenced by either bouncing or colliding into them.
Play can be stopped if the goal is knocked out of position. Play often proceeds for minutes without interruption.
When play is stopped, it is restarted with a faceoff. Two players face each other and an official drops the puck to the ice, where the two players attempt to gain control of the puck.
Markings circles on the ice indicate the locations for the faceoff and guide the positioning of players.
The three major rules of play in ice hockey that limit the movement of the puck: offside , icing , and the puck going out of play.
A player is offside if he enters his opponent's zone before the puck itself. Under many situations, a player may not "ice the puck", shoot the puck all the way across both the centre line and the opponent's goal line.
The puck goes out of play whenever it goes past the perimeter of the ice rink onto the player benches, over the glass , or onto the protective netting above the glass and a stoppage of play is called by the officials using whistles.
It also does not matter if the puck comes back onto the ice surface from those areas as the puck is considered dead once it leaves the perimeter of the rink.
Under IIHF rules, each team may carry a maximum of 20 players and two goaltenders on their roster. NHL rules restrict the total number of players per game to 18, plus two goaltenders.
In the NHL, the players are usually divided into four lines of three forwards, and into three pairs of defencemen. On occasion, teams may elect to substitute an extra defenceman for a forward.
The seventh defenceman may play as a substitute defenceman, spend the game on the bench, or if a team chooses to play four lines then this seventh defenceman may see ice-time on the fourth line as a forward.
A professional game consists of three periods of twenty minutes, the clock running only when the puck is in play.
The teams change ends after each period of play, including overtime. Recreational leagues and children's leagues often play shorter games, generally with three shorter periods of play.
Various procedures are used if a tie occurs. In tournament play, as well as in the NHL playoffs, North Americans favour sudden death overtime , in which the teams continue to play twenty-minute periods until a goal is scored.
Up until the — season regular season NHL games were settled with a single five-minute sudden death period with five players plus a goalie per side, with both teams awarded one point in the standings in the event of a tie.
With a goal, the winning team would be awarded two points and the losing team none just as if they had lost in regulation. From the — until the —04 seasons, the National Hockey League decided ties by playing a single five-minute sudden death overtime period with each team having four skaters per side plus the goalie.
In the event of a tie, each team would still receive one point in the standings but in the event of a victory the winning team would be awarded two points in the standings and the losing team one point.
The idea was to discourage teams from playing for a tie, since previously some teams might have preferred a tie and 1 point to risking a loss and zero points.
The only exception to this rule is if a team opts to pull their goalie in exchange for an extra skater during overtime and is subsequently scored upon an empty net goal , in which case the losing team receives no points for the overtime loss.
Since the —16 season, the single five-minute sudden death overtime session involves three skaters on each side. Since three skaters must always be on the ice in an NHL game, the consequences of penalties are slightly different from those during regulation play.
If a team is on a powerplay when overtime begins, that team will play with more than three skaters usually four, very rarely five until the expiration of the penalty.
Any penalty during overtime that would result in a team losing a skater during regulation instead causes the non-penalized team to add a skater.
Once the penalized team's penalty ends, the number of skaters on each side is adjusted accordingly, with the penalized team adding a skater in regulation and the non-penalized team subtracting a skater in overtime.
This goes until the next stoppage of play. International play and several North American professional leagues, including the NHL in the regular season , now use an overtime period identical to that from — to —04 followed by a penalty shootout.
If the score remains tied after an extra overtime period, the subsequent shootout consists of three players from each team taking penalty shots.
After these six total shots, the team with the most goals is awarded the victory. If the score is still tied, the shootout then proceeds to a sudden death format.
Regardless of the number of goals scored during the shootout by either team, the final score recorded will award the winning team one more goal than the score at the end of regulation time.
In the NHL if a game is decided in overtime or by a shootout the winning team is awarded two points in the standings and the losing team is awarded one point.
Ties no longer occur in the NHL. The overtime mode for the NHL playoffs differ from the regular season. In the playoffs there are no shootouts nor ties.
If a game is tied after regulation an additional 20 minutes of 5 on 5 sudden death overtime will be added. In case of a tied game after the overtime, multiple minute overtimes will be played until a team scores, which wins the match.
In ice hockey, infractions of the rules lead to play stoppages whereby the play is restarted at a face off. Some infractions result in the imposition of a penalty to a player or team.
In the simplest case, the offending player is sent to the penalty box and their team has to play with one less player on the ice for a designated amount of time.
Minor penalties last for two minutes, major penalties last for five minutes, and a double minor penalty is two consecutive penalties of two minutes duration.
A single minor penalty may be extended by a further two minutes for causing visible injury to the victimized player.
This is usually when blood is drawn during high sticking. Players may be also assessed personal extended penalties or game expulsions for misconduct in addition to the penalty or penalties their team must serve.
The team that has been given a penalty is said to be playing short-handed while the opposing team is on a power play. A two-minute minor penalty is often charged for lesser infractions such as tripping , elbowing , roughing , high-sticking , delay of the game , too many players on the ice , boarding , illegal equipment, charging leaping into an opponent or body-checking him after taking more than two strides , holding, holding the stick grabbing an opponent's stick , interference, hooking , slashing , kneeing, unsportsmanlike conduct arguing a penalty call with referee, extremely vulgar or inappropriate verbal comments , "butt-ending" striking an opponent with the knob of the stick—a very rare penalty , "spearing", or cross-checking.
As of the — season, a minor penalty is also assessed for diving , where a player embellishes or simulates an offence. More egregious fouls may be penalized by a four-minute double-minor penalty, particularly those that injure the victimized player.
These penalties end either when the time runs out or when the other team scores during the power play.
In the case of a goal scored during the first two minutes of a double-minor, the penalty clock is set down to two minutes upon a score, effectively expiring the first minor penalty.
A five-minute major penalties are called for especially violent instances of most minor infractions that result in intentional injury to an opponent, or when a minor penalty results in visible injury such as bleeding , as well as for fighting.
Major penalties are always served in full; they do not terminate on a goal scored by the other team. Major penalties assessed for fighting are typically offsetting, meaning neither team is short-handed and the players exit the penalty box upon a stoppage of play following the expiration of their respective penalties.
The foul of boarding defined as "check[ing] an opponent in such a manner that causes the opponent to be thrown violently in the boards"  is penalized either by a minor or major penalty at the discretion of the referee, based on the violent state of the hit.
A minor or major penalty for boarding is often assessed when a player checks an opponent from behind and into the boards.
Some varieties of penalties do not always require the offending team to play a man short. Concurrent five-minute major penalties in the NHL usually result from fighting.
In the case of two players being assessed five-minute fighting majors, both the players serve five minutes without their team incurring a loss of player both teams still have a full complement of players on the ice.
This differs with two players from opposing sides getting minor penalties, at the same time or at any intersecting moment, resulting from more common infractions.
In this case, both teams will have only four skating players not counting the goaltender until one or both penalties expire if one penalty expires before the other, the opposing team gets a power play for the remainder of the time ; this applies regardless of current pending penalties.
However, in the NHL, a team always has at least three skaters on the ice. Thus, ten-minute misconduct penalties are served in full by the penalized player, but his team may immediately substitute another player on the ice unless a minor or major penalty is assessed in conjunction with the misconduct a two-and-ten or five-and-ten.
In this case, the team designates another player to serve the minor or major; both players go to the penalty box, but only the designee may not be replaced, and he is released upon the expiration of the two or five minutes, at which point the ten-minute misconduct begins.
In addition, game misconducts are assessed for deliberate intent to inflict severe injury on an opponent at the officials' discretion , or for a major penalty for a stick infraction or repeated major penalties.
The offending player is ejected from the game and must immediately leave the playing surface he does not sit in the penalty box ; meanwhile, if an additional minor or major penalty is assessed, a designated player must serve out of that segment of the penalty in the box similar to the above-mentioned "two-and-ten".
In some rare cases, a player may receive up to nineteen minutes in penalties for one string of plays. This could involve receiving a four-minute double minor penalty, getting in a fight with an opposing player who retaliates, and then receiving a game misconduct after the fight.
In this case, the player is ejected and two teammates must serve the double-minor and major penalties. A penalty shot is awarded to a player when the illegal actions of another player stop a clear scoring opportunity, most commonly when the player is on a breakaway.
A penalty shot allows the obstructed player to pick up the puck on the centre red-line and attempt to score on the goalie with no other players on the ice, to compensate for the earlier missed scoring opportunity.
Kommt es während des Spiels zu Unterbrechungen, wird die Uhr angehalten. Bei einem Eishockey-Spiel muss es am Ende immer einen Sieger geben.
Sollte vor dem Ablauf dieser Zeit ein Tor fallen, ist das Spiel automatisch beendet sudden death. Jede Mannschaft darf fünf Spieler bestimmen, die abwechselnd frei auf das gegnerische Tor zulaufen dürfen und dabei versuchen, einen Treffer zu erzielen.
Da es sich beim Eishockey um eine sehr harte und körperbetonte Sportart handelt, tragen die Spieler eine umfassende Schutzausrüstung.
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